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Destiny 2 | Zero Hour

There were some specific lighting needs, ranging from simple, like telegraphing which lane to jump down when you encounter the Fans, to impactful, like keeping light restricted and contained so that TR3-VR's giant red spotlight dominates the area. I was responsible for the lighting throughout the entire activity, including TR3-VR's lens flare and spotlight which was really satisfying the first time I saw it working, haha.
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I worked closely with World Artists Brandon Campbell (link below) and Alex May, Art Director Rob Adams, and Designer Vincent Van Pelt - Reeves, and loved brainstorming lighting ideas with them. So many other talented people contributed to this activity!
https://www.artstation.com/artwork/lVyP0V